Crofts Interactive

A day in the life of a Games Development Student.

  • My First Blog Post

    27th Jan 2022 by

    It’s not a bug, it’s a feature. — Dave. So I decided to start writing a Development Blog for Games. I mostly decided to do this so I could write about the different techniques learnt throughout my Final Project, though I hope to continue outside of this project. ~ Adam ~

  • Artificial Intelligence for Games 101 – Navigation Meshes

    7th Feb 2022 by

    Previous Post: Introduction to Artificial Intelligence For this, I will explain using Unreal Engine as my examples, though this works similarly for other Engines like Unity. An AI Mesh is a type of Data Structure that shows the AI where it is allowed to move. In UE4 this can be placed in using the NavMesh… Read more

  • Artificial Intelligence for Games 101 – Finite State Machines

    7th Feb 2022 by

    Previous Post: Introduction to Artificial Intelligence A Finite State Machine is a model that simulates sequential logic. It comes from two models created by Edward F. Moore and George H. Mealy. It generally consists of a series of States of which one of them is active until an event is received, causing it to change… Read more

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